Cresent Valley readme

My first BOA scenario.  There was an attempt made to make it open ended (to some extent) where there was not a straight path through to complete the scenario quest.  In fact, there are multiple paths to get to the end result with a couple of choices, based on paths taken, of the final result.  Because of this, not everywhere needs to be visited depending on the choices made.  Note, there is a path through the game I like to call the 5 minute path, basically, it entails visiting one location prior to getting to the final location and removing an untalkative soul :-).

Images were snaked from The Louvre, web sites around the world and from some other games I have laying around.

I hope the scenario is simplistic, so hints won't be needed.  The 'arena' concept was one I did in a BOE scenario many moons ago.  It is a lot easier to work with BOA scripting, though it too has it's warts.  In addition, though it is meant to be a mid to high level scenario, most of the encounters and monsters are balanced to the parties level.  Hopefully, this will make for a more pleasant playing experience.

Complaints, jeers, cheers, help, hints, etc., feel free to drop me a line.

    Mike Slack (slack@attglobal.net)

P.S.  I started this back in Aug 2004 and completed in Jan 2005.  Unfortunately, I got lazy and didn't get this readme done until April 2005 - sorry about that for those looking for scenarios back in the dry days.